FEATURES AND BUG FIXES
特性和漏洞修复
SOUNDS
声音
- Added new music for The Wild Update
- 增加了荒野更新的新音乐
- Frogs now use all hurt sounds (MCPE-152629)
- 青蛙现在使用所有的受伤音效 (MCPE-152629)
- Froglights now have the correct breaking sound (MCPE-153943)
- 蛙明灯现在拥有正确的方块破坏音效 (MCPE-153943)
ANCIENT CITIES
远古城市
- Soul Lanterns no longer generate on air blocks in Ancient Cities (MCPE-153586)
- 灵魂灯笼不再生成于远古城市的空气方块上 (MCPE-153586)
- The City Center structure now forms a complete rectangle of Reinforced Deepslate (MCPE-153567)
- 城市中心结构现在会形成一个由强化深板岩组成的完整长方形 (MCPE-153567)
- Added Echo Shards to the Ancient City loot chests
- 将回响碎片加入到远古城市箱子的战利品中
- Updated Ancient City structures to match Java
- 更新了远古城市的结构以与Java版匹配
WARDEN
监守者
- Warden now has a Sonic Boom attack that deals ranged damage and knockback to the target it strikes
- 监守者现在有一个爆炸式的远程音波攻击,会击退它的攻击对象
- Warden no longer “sniffs” while it has a target
- 监守者拥有目标时不再会“嗅探”
- Prevent the Warden from digging down if it sniffs a target
- 防止监守者在嗅探到一个目标时向下挖掘
- Warden can now be pushed by other mobs
- 监守者现在会被其他生物推动
- Warden now gets angry at all mobs that bump into it (MCPE-153839)
- 监守者现在会被所有意外碰到它的生物激怒 (MCPE-153839)
- Fixed a crash when swapping between game modes when attacking the Warden
- 修复了在攻击监守者时切换游戏模式产生的一个崩溃
- Warden now gives correct amount of XP (MCPE-153564)
- (击败)监守者现在会给予正确的经验数量 (MCPE-153564)
ALLAY
悦灵
- Allay interact tooltip now says “Give item to Allay” (MCPE-153035)
- 悦灵的交互提示现在为“把物品给轻灵” (MCPE-153035)(译注:实际中文交互提示请以游戏内为准)
BLOCKS
方块
- Wither can’t destroy Reinforced Deepslate anymore (MCPE-153542)
- 凋灵不再能破坏强化深板岩 (MCPE-153542)
- Ender Dragon can’t destroy Reinforced Deepslate anymore (MCPE-153545)
- 末影龙不再能破坏强化深板岩 (MCPE-153545)
- Reinforced Deepslate has been moved to the Nature tab in Creative Inventory (MCPE-153543)
- 强化深板岩被移动到创造模式物品栏中的自然选项卡中 (MCPE-153543)
MUD BRICK BLOCK
泥砖方块
- Mud Brick Stairs/Slabs/Walls are now grouped properly (MCPE-153719)
- 泥砖台阶/半砖/方块现在被正确地分类 (MCPE-153719)
GAMEPLAY
玩法
- Fixed game crash when using the Material Reducer (Education Edition feature)
- 修复了使用材料分解器时产生的一个游戏崩溃 (教育版特性)
- Fixed Light Blocks being destroyable from within while underwater (MCPE-148393)
- 修复了光源方块可以在水下从内部破坏的问题 (MCPE-148393)
- Fixed issue with experience gained when taking item from incorrect slot while using Furnace (MCPE-152227)
- 修复了在使用熔炉时从错误的物品栏中拿取物品时获得经验的问题 (MCPE-152227)
- Allow Mangrove Roots and Propagules to be compostable (MCPE-153782,MCPE-153912)
- 使红树根和红树胎生苗变为可堆肥的 (MCPE-153782,MCPE-153912)
- Allow most plants and saplings to be placeable on Mud and Muddy Mangrove Roots. This includes all Flowers, Saplings, Bamboo, Sugar Canes, Big Dripleaf, and Sweet Berry Bushes (MCPE-153916)
- 使得大多数植物和树苗可以被放置在泥土和泥泞的红树根上,这包括所有的花,树苗,竹子,甘蔗,大型垂滴叶和甜浆果从 (MCPE-153916)
- Allow Mangrove Roots to generate through Snow Layers (MCPE-153913)
- 红树根现在可以穿过雪层生成 (MCPE-153913)
- Tadpoles can now be tempted with Slimeballs
- 蝌蚪现在可以被粘液球吸引
TOUCH CONTROL SETTINGS
触摸控制设置
- Static Joystick toggle no longer gets disabled upon Move Joystick toggles getting disabled (MCPE-153201)
- 静态操纵杆切换不再在移动操纵杆切换处于关闭状态时被禁用 (MCPE-153201)
GRAPHICAL
图像
- Updated Boat and Chest Boat item icon textures to make them consistent with Java Edition (MCPE-153353)
- 更新了船和运输船物品图标的材质以与Java版匹配 (MCPE-153353)
VILLAGES
村庄
RAIDS
袭击
- Illagers are now allowed to migrate to other villages and progress raids (MCPE-151310)
- 灾厄村民现在可以转移至其他村庄进行袭击 (MCPE-151310)
TECHNICAL UPDATES
技术性更新
JSON
JSON
- Fixed an issue that caused weights to not be used for Music
- 修复了一个导致权重未被音乐使用的问题
GAMETEST FRAMEWORK (EXPERIMENTAL)
Gametest 框架 (实验性)
- Updated the GameTest Framework interface to add read-only scoreboard support
- 更新了GameTest框架的界面并加入只读的计分板支持
- World
- 世界
- scoreboard : Scoreboard – Access world’s scoreboard
- scoreboard : Scoreboard – 获取世界的计分板
- Entity
- 实体
- scoreboard : ScoreboardIdentity – Access the entities scoreboard identity
- scoreboard : ScoreboardIdentity – 获取实体计分板身份
- Scoreboard – Object representing the scoreboard data
- Scoreboard – 表示计分板数据的对象
- getObjective(objectiveId : String) : ScoreboardObjective – Method to get a specific objective (by id)
- getObjective(objectiveId : String) : ScoreboardObjective – 获取特定目标的方法(通过ID)。
- getObjectives : ScoreboardObjective[] – Method to get all objectives
- getObjectives : ScoreboardObjective[] – 获取所有目标的方法
- getParticipants : ScoreboardIdentity[] – Method to get all scoreboard identities
- getParticipants : ScoreboardIdentity[] – 获取所有实体计分板身份的方法
- ScoreboardObjective – Object representing a scoreboard objective
- ScoreboardObjective – 表示一个计分板目标的对象
- id : String – (read-only) scoreboard identifier
- id : String – (只读) 计分板标识符
- displayName : String – (read-only) scoreboard display name
- displayName : String – (只读) 计分板显示名称
- getParticipants : ScoreboardIdentity[] – Method to get all objective participant identities
- getParticipants : ScoreboardIdentity[] – 获取所有对象参与者身份的方法
- getScores : ScoreboardScoreInfo[] – Method to get the score info for all participants
- getScores : ScoreboardScoreInfo[] – 获取所有参与者的分数信息的方法
- getScore(participant : ScoreboardIdentity) : Int – Method to get the score value of a participant
- getScore(participant : ScoreboardIdentity) : Int – 获取一个参与者的分值的方法
- ScoreboardIdentity – Object representing a scoreboard participant
- ScoreboardIdentity – 表示一个计分板参与者的对象
- type : ScoreboardIdentityType – (read-only) enum representing the type of identity
- type : ScoreboardIdentityType – (只读) 代表身份的类型的枚举
- id : Int – (read-only) Unique identifier for the identity
- id : Int – (只读) 身份的唯一标识符
- displayName : String – (read-only) display name for the identity
- displayName : String – (只读) 身份显示的名称
- getEntity : ScriptActor – get the ScriptActor handle associated with the identity
- getEntity : ScriptActor – 获取与身份相关的ScriptActor句柄
- ScoreboardIdentityType – Enum representing identity types : .Entity – An entity .FakePlayer – A fake identity .Player – A player
- ScoreboardIdentityType – 代表身份类型的枚举 : .Entity – 一个实体 .FakePlayer – 一个假的身份 .Player – 一个玩家
- ScoreboardScoreInfo – Score-Identity pair for an objective
- ScoreboardScoreInfo – 对象的分数-特征配对
- participant : ScoreboardIdentity – (read-only) The participant
- participant : ScoreboardIdentity – (只读) 参与者
- score : Int – (read-only) The score
- score : Int – (只读) 分数
来源:ArmorRush
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