我的世界基岩版 Beta 1.19.10.22

FEATURES AND BUG FIXES
特性和漏洞修复

VANILLA PARITY
特性同步

  • Renamed “Flowered Azalea Leaves” to “Flowering Azalea Leaves”
  • 将 “Flowered Azalea Leaves” 重命名为 “Flowering Azalea Leaves”
  • Goat Horn now has the same sound for the “Call” variant as Java Edition (MCPE-154886)
  • 山羊角的“Call”变种现在和 Java 版具有相同的音效了 (MCPE-154886)
  • The last sound for Goat Horn was renamed from “Resist” to “Dream” to match Java Edition (MCPE-155059)
  • 山羊角的最后一个音效由 “Resist” 重命名为 “Dream” 以与 Java 版相匹配(MCPE-155059)

SPECTATOR MODE (EXPERIMENTAL)
旁观者模式(实验性游戏特性)

  • While in Spectator Mode, actors in other chunks are no longer culled away
  • 处于旁观者模式时,其他区块中的 Actor 不会被删除了。

ALLAY
悦灵

  • Allays can now follow players through Nether portals (MCPE-155678)
  • 悦灵现在可以跟随玩家穿过下界传送门了 (MCPE-155678)

ALLAY DUPLICATION
悦灵的复制

  • When an Allay hears a Jukebox playing, it will do a dance animation
  • 悦灵听到唱片机播放时,将播放跳舞动画
  • If the Jukebox stops playing, or if the allay gets too far away from the Jukebox, it will stop dancing
  • 唱片机停止播放时,或悦灵距唱片机太远时,悦灵将停止跳舞
  • If the Allay is given an Amethyst Shard while dancing, it will play a small amethyst sound, make a heart, and duplicate into another Allay
  • 若悦灵在跳舞时被给予了一个紫水晶碎片,将会播放一个小声的紫水晶音效,发出心形粒子效果,并复制出另一个悦灵
  • After duplication, both Allays will have a 2.5-minute cooldown before being able to duplicate again
  • 复制完成后,两只悦灵均有两分半的复制冷却期。

DEEP DARK
深暗之域

  • Amethyst Clusters are no longer destroyed if attached to a Sculk Sensor
  • 附着在幽匿感测体上的紫水晶簇不会再被摧毁了

SCULK SHRIEKER
幽匿尖啸体

  • Sculk Shrieker particles are now correctly rendered from behind (MCPE-153591)
  • 幽匿尖啸体的粒子后方现在可正确渲染了 (MCPE-153591)

SCULK CATALYST
幽匿催发体

  • When a mob dies in proximity of multiple Sculk Catalysts, only the closest one will bloom
  • 当实体在多个幽匿催发体附近死亡时,只有最近的一个会被触发
  • The “It Spreads” achievement is no longer unlocked when a Sculk Catalysts blooms after the death of a mob which carries no XP
  • 成就 “It Spreads” 不会在没有经验值的生物死亡后触发幽匿催发体时被解锁了

WARDEN
监守者

  • No more graphical artifacts from the Warden emerge or dig particle effect (MCPE-153580)
  • 监守者出现和挖掘时的粒子效果不会再出现人为的图像痕迹了 (MCPE-153580)

FROG
青蛙

  • Frogs no longer lay Frogspawn on shallow, flowing water (MCPE-152559)
  • 青蛙不会在浅水和流动的水下产卵了 (MCPE-152559)

GAMEPLAY
玩法

  • Fixed issues with mobs disappearing after going through Nether portals (MCPE-155678)
  • 修复了生物穿过下界传送门后消失的问题 (MCPE-155678)
  • Resistance effect is no longer one level weaker than it should be (MCPE-156012)
  • 抗性提升的实际效果不会比其标注效果低一级了 (MCPE-156012)
  • Haste I will now properly increase the player’s mining speed (MCPE-102237)
  • 急迫 I 现在会合理增加玩家的挖矿速度 (MCPE-102237)
  • Conduit Power I now grants the effect of Haste I instead of Haste II
  • 潮涌能量 I 现在将给予急迫 I 而非急迫 II 的效果
  • Container entities like Boat with Chest can now be opened on mobile devices without crouching if all the seats are occupied
  • 移动端上,运输船等容器实体在所有座位都被占用的情况下,无需潜行即可打开

BLOCKS
方块

  • Lapis Lazuli Block is now named Block of Lapis Lazuli  (MCPE-105452)
  • Lapis Lazuli Block(青金石块)被重命名为 Block of Lapis Lazuli(MCPE-105452)
  • Cut Copper Slab and its variants can now be placed on the top half of a block on the first attempt (MCPE-154302)
  • 切制铜台阶及其变种现可在初次放置时被放置在上半砖的顶部 (MCPE-154302)

COMMANDS
命令

  • Pillagers and Vindicator Captains spawned with commands are once again hostile by default (MCPE-116971)
  • 指令生成的掠夺者和卫道士队长现在再次默认为敌对状态 (MCPE-116971)

GENERAL
通用

  • Ensured content errors are not ignored when loading entity JSON schemas with invalid value types for following fields: The “Runtime_Identifier”, “Is_Spawnable” and “Is_Summonable” fields for “description”, the “component_groups” field and the “event” field for “events” (MCPE-151381)
  • 现在可确保加载带有以下字段无效值的 JSON 时不会忽略内容错误了: “Runtime_Identifier”, “Is_Spawnable” 和 “Is_Summonable” fields for “description”,  “component_groups” 字段以及 “events” 的 “event”  字段(MCPE-151381)
  • Fixed an issue where new users given Operator permissions by default were not able to use operator commands
  • 修复了默认获得操作员权限的新玩家无法使用操作员命令的问题
  • Fixed an issue where worlds that give Operator permissions to new users only give Member permissions
  • 修复了给予新玩家操作员权限时,仅给予成员权限的问题

MOBILE CONTROLS
移动端控制

  • Updated icon for Interact Button
  • 更新了交互按钮的图标

GRAPHICAL
图像

  • Fog setting with negative fog start will no longer cause flame on player model in UI get tainted by fog color
  • 将雾设为负数时不会再使界面上玩家模型里的火焰被雾的颜色污染了
  • “particles_blend” material is no longer culled in RenderDragon
  • 渲染龙里的 “particles_blend” 材质不会再被干掉了

ITEMS
物品

  • Fixed an issue where Carved Pumpkins launched from Dispensers weren’t equipping to nearby mobs
  • 修复了发射器射出的南瓜头不装备到邻近生物上的问题

MOBS
生物

  • Parrots once again are poisoned by Cookies (MCPE-151671)
  • 鹦鹉现在又可以被饼干毒死了 (MCPE-151671)

PLAYER
玩家

  • The player no longer endlessly jumps after entering a boat while holding down the jump button (MCPE-155774)
  • 按住跳跃键上船的玩家不会一直跳个不停了 (MCPE-155774)

STABILITY AND PERFORMANCE
稳定性和性能

  • Fixed a crash that could occur if a mob has the flocking component
  • 修复了一个生物带有群集组件时可能发生的崩溃

VANILLA PARITY
特性同步

TECHNICAL UPDATES
技术性更新

ADD-ONS AND SCRIPT ENGINE
附加包与脚本引擎

  • Fixed an issue where projectiles with an offset weren’t spawned based on the player’s rotation (MCPE-153880)
  • 修复了带有偏移量的抛射物不随玩家旋转位置生成的问题(MCPE-153880)

General
通用

  • Cake blocks emit blockChange game events when slices are eaten
  • 蛋糕方块被吃掉一块时将触发 blockChange 游戏事件

HUNGER
饥饿

  • Exhaustion component now uses new correct default values (MCPE-154238)
  • Exhaustion 组件现在使用新的正确的默认值 (MCPE-154238)
    • Please note, add-on packs that alter the player.json may need to ensure that the player saturation rate is set correctly to match the default values if required
    • 请注意,修改了 player.json 的附加包可能需要确认玩家饱食度设置正确以与新的默认值相匹配

EXPERIMENTAL FEATURES
实验性特性

GENERAL
通用

  • Renamed the ‘minecraft:block_light_filter’ component to ‘minecraft:light_dampening’
  • 将 ‘minecraft:block_light_filter’ 组件重命名为 ‘minecraft:light_dampening’
  • Renamed the ‘part visibility’ component’s field ‘rules’ to ‘conditions’
  • 将 ‘part visibility’ 组件的字段 ‘rules’ 重命名为 ‘conditions’
  • Renamed the ‘crafting_table’ component’s field ‘custom_description’ to ‘table_name’
  • 将 ‘crafting_table’ 组件的字段 ‘custom_description’ 重命名为 ‘table_name’

STABILITY AND PERFORMANCE
稳定性和性能

  • Loading a world no longer takes a very long time when having the Holiday Creator Features toggle enabled
  • 加载一个启用了假日创作者特性的世界不会消耗巨多时间了

来源:苦力怕553

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