我的世界基岩版 Beta 1.19.10.23

FEATURES AND BUG FIXES
特性和漏洞修复

ALLAY
悦灵

  • Items held by Allays now glow in darkness (MCPE-153533)
  • 悦灵的手持物会在黑暗中发光了(MCPE-153533)

BLOCKS
方块

  • Mangrove Signs now use Mangrove Plank textures for breaking particles (MCPE-156568)
  • 红树木告示牌现改用了红树木板纹理的破碎粒子 (MCPE-156568)
  • Mangrove Propagule is now placed at a random offset (MCPE-153735)
  • 红树胎生苗现在有一个生成放置时的随机偏移(MCPE-153735)
  • Iron Bars and Glass Panes now connect to Mangrove Roots (MCPE-153871)
  • 现在铁栏杆和玻璃板会和红树根连接了 (MCPE-153871)

COMMANDS
命令

  • Expanded the ‘/locate’ command into locate structure and locate biome
  • 扩展了 ‘/locate’ 命令的功能, 现在可以定位结构和生物群系了
    • Please send us any feedback you have about this updated command at aka.ms/MCBetaLocateCommand
    • 请在 aka.ms/MCBetaLocateCommand发送你对这次命令更新的任何反馈。

DEEP DARK
深暗之域

DARKNESS
黑暗(效果)

  • Darkness effect now works in the Nether and the End dimensions
  • 黑暗效果现在在下界和末地维度均生效
  • Lava and Powder Snow fogs now take priority over Darkness and Blindness fogs (MCPE-154928)
  • 熔岩和细雪产生的雾优先级高于黑暗和失明效果的雾 (MCPE-154928)

SCULK SHRIEKER
幽匿尖啸体

  • Sculk Shrieker now detects players when riding all types of entities, including Striders, Skeleton Horses, Pigs, and Llamas (MCPE-153814)
  • 幽匿尖啸体现在可侦测到玩家骑上任意实体,包括炽足兽骷髅羊驼 (MCPE-153814)

GAMEPLAY
玩法

  • Bell now rings when hit by any type of projectile
  • 现在无论被什么抛射物击中,钟都会响
  • Hit sound is now played when Amethyst block is hit by projectiles (MCPE-137090)
  • 紫水晶方块被抛射物击中时,将播放击中音效 (MCPE-137090)
  • Fixed Bottles not usable on water and Boats not placeable on water (MCPE-156451)
  • 修复了瓶子无法在水上使用,船无法放在水上的问题 (MCPE-156451)

WARDEN
监守者

  • Warden’s hurt animation no longer differs between Bedrock Edition and Java Edition (MCPE-153967)
  • 监守者受伤动画在 Java 版和基岩版上没有差异了(MCPE-153967)

GENERAL
通用

  • Fixed a bug on certain flat worlds where below-0 terrain was accidentally being removed on level load, if there was bedrock at y=0 (MCPE-156679, MCPE-156698)
  • 修复了y=0上有基岩的某些超平坦世界会在加载存档时将0以下的地形意外移除的漏洞(MCPE-156679, MCPE-156698)

USER INTERFACE
用户界面

  • Fixed a typo in notification duration label for accessibility settings (MCPE-156901)
  • 修正了可访问性设置中,通知持续时间标签的错误 (MCPE-156901)

MANGROVE SWAMP
红树沼泽

  • Mangrove Swamps are now denser to more closely match Java Edition (MCPE-153748)
  • 红树沼泽现在更密集,以与 Java 版相匹配 (MCPE-153748)
    • There is still work to be done to increase the density of Mangrove trees in water, however
    • 但是目前依然有待增加水上的红树密度
  • Grass blocks in Mangrove Swamps now have Dirt blocks underneath them (MCPE-155414)
  • 红树沼泽中的草方块下将生成泥土 (MCPE-155414)

MOBS
生物

  • Fixed a bug causing tamed mobs to disappear when they go through a Nether portal in a multiplayer world (MCPE-88322)
  • 修复了多人游戏中,已命名的生物穿过下界传送门后消失的漏洞 (MCPE-88322)
  • Edited fish health points of Cod, Pufferfish, Salmon, and Tropical fish to be 3 to match Java Edition
  • 将鳕河豚鲑鱼热带鱼的血量调整为3以与Java版相匹配
  • Fixed an issue that broke Slime spawn behavior and prevented Slimes from spawning in Swamp biomes that were also Slime chunks (MCPE-156411)
  • 修复了在既是史莱姆区块又是沼泽群系的地方,史莱姆生成行为遭到破坏,阻止史莱姆生成的问题(MCPE-156411)

WANDERING TRADER
流浪商人

  • Fixed a bug that prevented Trader Llamas from becoming aggressive towards entities that attack the Wandering Trader (MCPE-94996)
  • 修复了一个阻止流浪羊驼对攻击流浪商人的实体产生敌对的漏洞 (MCPE-94996)

STABILITY
稳定性

  • The game no longer crashes when entering the Coin Starter Bundle Screen
  • 进入新手金币组合包界面时,游戏不会再崩溃了

VANILLA PARITY
特性同步

  • Shulker projectile now adds effect “Levitation” instead of “Levitation II” on hit
  • 潜影贝抛射物击中实体时,将附带漂浮而非漂浮II的效果
  • Pufferfish now gives Poison II effect instead of Poison IV when consumed (MCPE-105392)
  • 吃河豚时,将给予中毒II而非中毒IV的效果 (MCPE-105392)

TECHNICAL UPDATES
技术性更新

COMPONENTS
组件

  • Fixed a bug that prevented the owner of the “minecraft:angry” component from broadcasting anger to its friends if it has no target. A mob with this component will now be able to get angry if it both does not have a target and the component’s “filters” list is empty (MCPE-94996)
  • 修复了阻止”minecraft:angry” 组件的持有者在没有目标的情况下将愤怒传递给其朋友的漏洞。若组件的”filters” 列表为空,且生物和其组件均未指定目标时,才会获得愤怒 (MCPE-94996)

MOBS
生物

  • Mobs can now be hit by projectile when their hitboxes are outside the mob’s bounds
  • 现在即使生物碰撞箱超出其边界也可被抛射物击中了

EXPERIMENTAL FEATURES
实验性特性

ACTOR PROPERTIES
活动对象属性

  • Replace ‘values’ field with ‘range’ field, which only supports array JSON types. Added required ‘type’ JSON field for actor properties with supported values ‘int’, ‘float’, ‘bool’, and ‘enum’. The ‘default’ and ‘range’ fields on the property must match the type specified in the new ‘type’ field
  • 使用’range’字段替换掉了’values’字段,这样仅支持数组JSON类型了。为活动对象属性添加了需要的 ‘type’ JSON 字段及其支持的值’int’, ‘float’, ‘bool’, 和 ‘enum’.  属性中的’default’ 和 ‘range’ 字段 必须与新的’type’字段相符合

GENERAL
通用

  • Blocks with block_light_absorption component of value 16 no longer fail to load
  • 带有 block_light_absorption 为16的组件的方块不会再加载失败了
  • Renamed the component ‘minecraft:ticking’ to ‘minecraft:queued_ticking’
  • 将组件 ‘minecraft:ticking’ 重命名为 ‘minecraft:queued_ticking’
  • Renamed the ‘minecraft:ticking’ component’s field ‘range’ to ‘interval_range’, which is now described in ticks rather than seconds
  • 将组件 ‘minecraft:ticking’ 的字段 ‘range’ 重命名为 ‘interval_range’, 现在描述为时间刻,而非秒数
  • Renamed block flammable component fields flame_odds and burn_odds to catch_chance_modifier and destroy_chance_modifier
  • 将方块可燃性组件的字段 flame_odds 和 burn_odds 重命名为 catch_chance_modifier 和 destroy_chance_modifier
  • Added ability to set block flammable component using booleans for default flammable or nonflammable values
  • 添加了使用布尔值为默认即可燃或不可燃的方块设置方块可燃性组件的能力

来源:苦力怕553

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